![]() Provides overwhelming power, irreplaceable utility, or both. Overall ranks are assigned using the following scale: S rank: Incredibly useful for both the short and long term. ![]() Not factored into final rank, since this guide is focused on combat performance. Availability - ability to obtain the weapon without excessive grinding or luck. Bonus points ( #) are given to weapons that have limited range, but can damage enemies from behind blocks. Safety - ability to damage enemies without putting yourself at risk. Weapon must be accurate for this to mean anything. Disruption - ability to protect the player through means other than raw damage (such as knockback or stunlock). Not applicable to some weapons, like broadswords and stationary AoE weapons. Accuracy - how easy it is to aim the weapon, or how well it tracks enemies if homing. Crowd control - ability to continue to perform well against multiple targets. I will be using the following criteria: DPS - damage per second dealt to a single target. IT IS CURRENTLY UP-TO-DATE as of 1.4.4.9.Įach weapon has different aspects that contribute to viability. ![]() This guide covers the overall viability and usage details of every weapon that becomes available after the Wall of Flesh is killed for the first time. ![]()
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